Art
Building solo, the real bottleneck isn't code. This slot starts by deciding what won't be made.
⚠ This is the same text as Art for Future game 1. There is not yet any basis on which the two slots differ, so I have not invented a difference.
An empty slot. What’s written here is only what has to exist before this slot counts as filled.
What travels — value before colour
From the wuxia game’s art. Value comes before hue. Secure the value difference between character and floor first, and only then does anything — lineage colour, effects — go on top of it.
Colour-blind support gets solved in the same place. Separate hue alone and some people see nothing; separate value too and it reads even when the colour doesn’t. That’s a question of what gets decided first, not of accessibility bolted on later.
What has to be re-decided — what won’t be made
Building solo, art blocks before code does. So the first thing this slot has to produce isn’t a list of what to make but a list of what not to make.
On the wuxia side this was left without a conclusion. Honestly stated, it is still undecided — which makes this the slot most likely to be filled last in the next game too.