Future game 1
The slot for a game that doesn't exist yet — carrying only the lessons from the wuxia game that can actually travel.
This game does not exist. Only the slot does.
Why the empty slots got built is on the MOON Studio page — shape a studio around one game and the day a second one arrives, all of it gets rebuilt.
Even empty, the parts are already standing. What each one records isn’t “what will be built” but “what has to exist before this slot counts as filled.”
| Part | What this slot requires |
|---|---|
| Design | Can the way you win be written in two sentences |
| Spec | Do the rules fit one screen, and is the undecided part written down |
| Art | Has it been decided what won’t be made |
| QA | Can you say in one sentence what a pass means |
There is no Client part, and its absence is correct. The wuxia game has one because it has code; a client part attaches after code exists, whereas the four above are what has to exist before it. That’s the order.
The parts under Future game 2 say the same thing. There are two slots to show “several,” not because the two differ. They diverge the moment a game is chosen.